Friday, December 2, 2011

Scouting Guide


“Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent’s fate.”

 Basic Information and RULES
• Scanning is the use of D-scan to identify the presence of towers and targets
dependant on the angle and direction of the scan. The direction of scan is changed
by using the camera.

• Probing is the use of scanning probes to identify and get a warp-in on something

• Your D-scan works to a maximum of 14.35 AU. This is important when clearing
a system using D-scan

• ALL SIGNATURES are within 4-5 AU of any celestial. This is important to know
when probing signatures

• 1AU (1 astronomical unit, the distance from Earth to the sun) = roughly 150,000,000km

• Once a ship is cloaked it cannot be probed or scanned down until it de-cloaks.
You are de-cloaked when you are within 2000m from THE EDGE of any object in
space both cloaked and uncloaked.

Scanning is an essential skill for life in a WH
Every system in EvE is scanable and contains WH signatures. These signatures represent either anomolies (sites of PVE) or cosmic signatures such as Mag / Grav / Ladar / Radar or wormholes. It is also possible to scan down ships and POSs as well as even drones/probes. It is not possible to probe down cargo cans or warp distruptors.

Signatures seem to appear randomly in all systems and disappear after a set amount of time. WHs must be probed down to be found. If you have no probing  ship in a WH system, you are officially stuck unless someone can give you a warp-in or bookmarks to get out.

Why do we scan / probe:
FACT: 
Success in WH space is directly proportional to your willingness to scan and probe signatures.

FACT: 
Practice makes perfect

Overview settings
Really this needs to be tailored to the individual. Constantly be improving your overview settings + tabs. If you need a good model ask another alliance member. Make sure your default overview setting has scanner probes visible.

“Speed is the essence of war. Take advantage of the enemy's unpreparedness; travel by unexpected routes and strike him where he has taken no precautions.”

Rules to Live
• You must have a mic and be on voice comms to scout for targets

• Only one scout jumps into the hole initially

• You must not be the first to jump into an unscouted system if you are about to go AFK or off comms

• When jumping into any WH you should not be dropping any probes not even a combat probe just to get the sigs. The reason being that probes can be seen by the enemy on D-Scan.

• Once you enter a WH you will be cloaked for around 30 seconds. Do a quick D-scan and Book mark the hole you have just come through. Once your ship moves you will de-cloak. As soon as possible you must re-cloak. This means you will be on directional scan for a minimum of about 3 seconds. Do your up-most to minimise this time.

• It is possible to scan down anomalies using the on-board scanner. Anomalies will be 4 to 5au from planet.

• When scanning systems, always be mindful that the rest of your team can’t reach you unless you are in fleet. Share bookmarks and warp-ins with others to ensure everyone has access to all points. If scanning alone, return to home system to drop BMS before entering new systems I will insert the good ol youtube scanning video link here.


By cycling the Home WH (static), we allow ourselves a unique vantage point over all enemies. Our WH can lead to ANY other C5 WH and the occupants will not be expecting us. This gives us a huge tactical advantage. Once we have cycled the WH, we must explore the new C5 in a swift and covert fashion to ensure that any potential targets are quickly found and destroyed. By revealing ourselves we lose the element of surprise and allow the enemy chance to counter or escape us. A lot of our success comes from getting the drop on people, so staying covert for as long possible is the key.

Using Siggy
• Once a WH system is clear of targets, drop 1 probe initially and set it to 32AU to gather all the sig names. Ignore all the anomolies.

• Put all the sig names in the siggy program

• Make sure you cover the whole system with the probe

• A nice trick is to bring the probe range to 0.25 to get the sig name of the hole you just jumped through.

• Once you have all the sig names, de-cloak and drop the rest of the probes

• Once a sig is fully scanned down and on siggy, add it to your ignore list to keep things simple. It is possible to edit your ignore list by clicking the small triangle at the top of the scan list. There are other tools and information to be gathered from this program, including access to Dotlan where you can determine how many jumps there have been within the last hour. What statics are probable, system effect, and the size of the system itsef.

Using D-Scan to hunt targets and towers



To do this, think of D-scan as a flashlight. (I say flashlight because its a circle) The position of your camera in relation to your ship is a straight line. Positioning your ship right over a planet, and reducing the range to 5 degrees will give you a very small flashlight around the planet. People with sensitive mice can find it difficult going all the way to 5 degrees, so 15 should be fine.

Anoms
If you see wrecks in D-scan it is very possible they are in a regular combat site.  Using D-scan warp to the nearest Planet and do a system scan without probes to at least 5 au. This will give you the regular anoms at that planet. Warp to the anom at range. Continue to the next planet if they are not there. Ladars, Gravs, Mags, and Radars will need to be probed. See Combat Ops/Deadspace.

Scanning down a tower
Remember nothing is showing your presence is on scan. Using the full 14.3 au at 360° on D-scan hit scan. Note the towers that show up and the force fields and moons associated with them. You can only anchor a tower at a moon. Reduce the degree to 60 or 90 and slowly spin your ship hitting D-scan. Once you get a hit on the tower you are looking for, note the moons. You want to get as few moons as possible. Reduce your angle again until only a couple moons remain. Then warp to those moons at a distance (100km). Once you have located the tower place location in siggy ie POS P6M19. Check and see if the ships at the tower have active pilots in them. Then warp to the next planet that wasn’t in your original 14.3 au scan area and repeat.

At this point the enemy can d-scan all they want. You’ve dropped no probes, and the 3 seconds you were uncloaked when first going into the system is all the chance the enemy is going to get as far as seeing probes/ships. By now you know whether they are running a site and you’re now watching them on grid.

You can learn a lot just by watching them for 1-3 minutes
What they are shooting with - possible rep chain - presence of defensive scouts - which wave of sleepers they’re on - most important of all what we need to perform flawlessly.

“It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle” 

Combat Ops/Deadspace
So if they’re in deadspace... If you've D-scanned them, and they're in dead space with/without wrecks and no anoms in the area; you're going to have to drop combats. But first your going to get the enemies location using directional.

• TAKE YOUR TIME- nothing is showing your presence is on scan.

•  Position your camera anywhere, and narrow down the location of enemy ships. Usually I go to 90 degrees, and kind of spin my ship in space for a second, and keep hitting scan until I get a hit. Newbies may want to vary a bit. then just keep reducing the range, and spin the ship less and less.

• Once you have the targets down to roughly 5-15 degrees, look exactly where your camera is pointing to in relation to any planet/moon near it. Distance to planets  (i.e- "the Moros looks like hes right in the middle of planets V, and X, perhaps a bit to the X side, and down just a hair.") DONT move your camera yet!!!!!!!!

NOW, distance is QUITE easy
There is a specific Km for each AU which people use. roughly works out to 150,000,000Km increments. In other words, while your target(s) are still on that 5 degree, just scan them at 150,000,000 for 1 AU, 300,000,000 for 2 AU, and so forth. "Moros is 2-3 AU from my location, in-between planets X, and V; perhaps a bit to the left and down. " Open your map and make a mental dot of where the ship is. Then warp off scan and drop probes where the dot is, and 99% of the time- first scan is a green hit.

Fleet jump; fleet warp

Scenario: 1
I just jumped into the new H5 for the first time
• Check D-scan in 360 degress

• BM the home hole back.

• Check siggy for the static and system effects

• Open map and check system size.

• Warp off to appropriate celestial (ideally before you are about to lose your cloak) Cloak ASAP.

• Clear the system using D-scan and by warping to cover the whole system.

• If there are no residents or targets then it's fine to drop probes.

Scenario: 2
I just jumped into the H5 for the first time and see lots of stuff on scan
• Same goes. Check D-scan, BM the way home, check siggy for the static and system bonuses

• Then warp off to find the control towers in system looking for active pilots and passing the info on to the alliance in vent using D-scan only.

• If targets are around no probes get dropped till it is confirmed what they are doing or where they are going. Same for the next WH ect. If you are going to be probing or scouting all information should be passed in vent making sure everyone clearly knows whats going on. Fleet chat is good but people respond much faster in comms.

Approach to a system with targets:
As before, upon entering any W-space system: 360 D-scan, report ships to alliance narrow down ships to within locatable range without dropping a single probe. Warp to any POS identified on D-scan by deducing which celestial they are at If not next to a planet (POS’d up) use the on-board scanner to locate whether the enemy is doing a normal anomoly. The presence of wrecks on scan will help you. If they are, at this point, the rest of the alliance is scrambling to get into a ship, and desperately crying on comms for a BM, so you have a minute to warp to a range, safe from uncloaking.

 “All warfare is based on deception. Hence, when we are able to attack, we must seem unable; when using our forces, we must appear inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near”




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